|
| Blend |
An effect that blends the two inputs together using one of the
pre-defined
BlendMode,
s.
|
| BlendMode |
A blending mode that defines the manner in which the inputs
are composited together.
|
| Bloom |
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
|
| BlurType |
Represents the type of blur algorithm that is used to soften
a
Shadow
effect.
|
| BoxBlur |
A blur effect using a simple box filter kernel, with separately
configurable sizes in both dimensions, and an iteration parameter
that contols the quality of the resulting blur.
|
| ColorAdjust |
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
|
| DisplacementMap |
An effect that shifts each pixel by a distance specified by
the first two bands of of the specified
FloatMap,
.
|
| DropShadow |
A high-level effect that renders a shadow of the given content behind
the content with the specified color, radius, and offset.
|
| Effect |
The abstract base class for all effect implementations.
|
| FloatMap |
A buffer that contains floating point data, intended for use as a parameter
to effects such as
DisplacementMap,
.
|
| Flood |
An effect that renders a rectangular region that is filled ("flooded")
with the given
Paint
.
|
| GaussianBlur |
A blur effect using a Gaussian convolution kernel, with a configurable
radius.
|
| Glow |
A high-level effect that makes the input image appear to glow,
based on a configurable threshold.
|
| Identity |
A type of source effect that simply passes the given
Image
through, unmodified, as an input to another
Effect
.
|
| InnerShadow |
A high-level effect that renders a shadow inside the edges of the
given content with the specified color, radius, and offset.
|
| InvertMask |
An effect that returns a mask that is the inverse of the input (i.e.,
opaque areas of the input become transparent and vice versa).
|
| Lighting |
An effect that simulates a light source shining on the given content,
which can be used to give flat objects a more realistic, three-dimensional
appearance.
|
| MotionBlur |
A motion blur effect using a Gaussian convolution kernel, with a
configurable radius and angle.
|
| PerspectiveTransform |
An effect that provides non-affine transformation of the input content.
|
| Reflection |
An effect that renders a reflected version of the input below the
actual input content.
|
| SepiaTone |
A filter that produces a sepia tone effect, similar to antique photographs.
|
| Shadow |
An effect which creates a monochrome duplicate of an input with
blurry edges.
|